It's the science of things. You need to have an understanding of your team if you're going to work together like a well-oiled machine. Justin "Skirt-Lifter" Owen shows us all how to get along...

You know, I don't know how many of you out there consider yourselves serious tournament 'ballers, but it should come as no surprise that that's about all the Paintball-half of my brain thinks about, day-in and day-out. It's been that way for, errr, about 14 years or so I guess...ever since I played in my first tournament, with my first team. But naturally, I didn't start my Paintball career as a tournament 'baller. I played locally, had lots of fun, and then only after my feet were already wet in our sport did I find myself throwing together a team to enter that first tournament. Seems like eons ago to me, but it was fun, and I remember it like it was yesterday.

As many of you now know, my long-time team Saberwolves finally folded in the wake of last year's Chicago NPPL. I say "finally" because, by the beginning of last year's season, its downfall was inevitable. It was a bitter pill for me to swallow, being a founding member of a team with which I had won so many events, had so many successes, and taken home so many great memories. But as time progressed with that team, I found myself realizing that games with them had lost the single most important quality I had ever longed for in Paintball - enjoyment. The feeling I had on that day that I played my first tournament, the feeling that I had just taking the field with those guys, just hanging with them between games, just playing for the biggest reward we could grasp: fun.

That's how my first day on the tournament scene felt, and on that day I became a die-hard tournament 'baller. Not after, as my experiences grew and my talent as a paintballer increased exponentially, and not before, as I anticipated what it might be like to win. During the game, when it was fun, was what I longed for. And inside I was broken, last year, not when I realized that it was a feeling I had finally lost, but when I realized it was a feeling I could not regain as a Saberwolf. The team was dying. One of my father's favorite sayings is that sometimes it's time to just "take two steps back and punt." So that's what I did - I started over. I started over to build a team with the Chemistry I had felt on that first day of tournament 'ball, and that is integral to the success of any team in Paintball.

Scratch patchwork
Now, I know that was a long intro, but I felt like sharing it with you so that you could see where I was coming from in writing this month's article. What I'm going to do this month, and for the following two, is outline the process of building a team from scratch, building on its strengths and shaving away its weaknesses to reach peak potential, and how to avoid the all-too-common pitfalls that lead to teams' demise. I assure you I have the experience to discuss it with you here, because I've been through the entire cycle...from that first day on the tournament field to my last day as a Saberwolf, to my most recent days with the new Adrenalin teams that I have helped to build. I've seen this relate to more teams than I care to mention, and I've gotten so good at analyzing the personalities of existing teams that I can just about predict, down to a "T", when a certain team is going to split or who's going to jump ship first...and why.

Building your own personal dream team - it's a tough topic, and when you haven't been there it can be hard to know how to handle it. Hopefully, with this series, I'll be able to help you through it by sharing with you some of my own successes and mistakes, and letting you learn from my experiences. So let's get started with this month's discussion: "From Scratch to Scrubs...going from 'no team' to 'team'."

The living team
Pop quiz, hotshot: define "homeostasis." Give up? Okay, homeostasis can be described as the means by which an organism maintains a stable internal environment in order to survive. Sounds easy enough, don't it? Well, give that some thought. Take your body, for example...how many things do you have going on all at once? Lots. Now, how many of those things operate independently of anything else in your body? None. So what happens when a single system decides to go on the fritz? Plainly put, it affects the organism as a whole...because you depend on each of your systems to interact and function correctly in order for your entire system to flourish as a whole. That's a complicated business you're talking about there, no matter how simple the concept may seem.

A Paintball team is an organism all in itself, which means it's either thriving (surviving) or it's dying. We throw the term "Paintball team" around fairly loosely in this business, but I'm convinced that there are only a select few units out there who have really been successful at making it work in its truest form. The first step to building a successful team, in my mind, is understanding that the Paintball team is not nearly as simple a concept as we may think, but it is, in fact, an organism of sorts that, if it's not put together correctly and if it's not maintained correctly afterwards, will not survive.

Once that's soaked into your skull, the search and assembly begins. You're going to need a plan, because in my experience it's nearly impossible to color in a space unless you at least have a good vision of what that space needs to look like. Likewise, if you haven't decided what it is you want from your team, how can you expect to put it together? Where do you want to compete? How serious do you want to be? How often do you want to practice? There are a million possible variables; outline the ones that are important to you and draw the boundaries that your squad will need to fill.

Soul searching
Naturally, you're going to need players - the metaphorical organs and systems of your living team. The two big questions that I'm always hearing about recruitment revolve around two things: advertising and choosing.

First things first: where do you get started? Well, this is easy so I'll be blunt...LOCAL! This is a no-brainer; you will be better off if you can, as much as possible, keep a roster that is as geographically close to one another as possible. There are several reasons for this, which I'll discuss in more detail next month, but for now just take my word for it.

Secondly, how should you advertise? Well there are two big ways I can think of regarding this. The first is to use the internet; it is saturated with Paintball sites and message boards that players can use to post classified ads looking for other players with which to form a team. There are many, many Paintball sites dedicated primarily to regional action - don't forget to utilize these on your way to the more glamorous boards such as P8ntballer.com, WARPIG and such.

The other way to advertise is actively. When you go out to fields and stores, talk to people and let them know what you're trying to do. Look around at what you see; are there players that interest you? Are there players with loads of talent potential who have never played on the tourney level before but who might be interested? Are there younger players with that competitive fire in their eyes, or other players who fit the bill you're looking to fill? Basically, give it some thought and get the word out any way you can...and then set up a first practice so you can start the next stage of the affair: choosing your teammates.

There are many factors integral to the success of a team, not the least of which would be the relative groundings of the various players. I would say there are two things to screen/look for in Potentials that I will list in order of importance from LEAST important to MOST: Ability (actual), Ability (potential), and Attitude.

Actual ability
Actual ability is, plainly speaking, a player's "game-rating" at any given moment, ie, how good or bad a player is right now. In terms of the long-term success of a team, actual ability is the least important characteristic of any given player. The reason for this is that it's the most transient characteristic, period. It's the one that's going to change, and if you do your homework correctly and the player has the right stuff, it's going to change for the better.

This is probably one of the biggest mistakes made by captains who are setting up their teams and gauging who to keep, who to boot, and who they want or don't want on their unit. It's the mistake of gauging players by their actual ability, rather than by their potential, their talent, or their attitude. It's an easy mistake to make because the latter factors require forethought and some insight that's not always easy to come by, whereas actual ability is quick and simple to judge; "Wow, he's good!" or "Dude, he sucks!" But believe me, it's shallow, and if you make the mistake of focusing only on this, you'll be sorry in the long run...as many a team simply saturated with talent has found out the hard way.

Potential ability
In terms of game, potential ability is the thing to focus on. This is something I realized four or five years ago when, during a rec-ball day that consisted primarily of tournament players... A 12-year-old girl who happened to be playing for the very first time came scurrying into my bunker and asked me what she should do. I was in the middle of a rather heated firefight with a guy in a bunker up ahead of me, so I somewhat jokingly said to her, "Just run up there to that bunker, look over the top of it, point your gun at the guy in it, and pull the trigger until you see a ball break." Now, I fully expected her to say something like "Yeah, right" and we'd share a good laugh as she politely declined...but, much to my surprise, she said (without skipping a beat) "OK!"

After I got over the initial shock of her answer, I thought, "What the hell?" and gave her some cover fire as I sent her on her task. She ran full speed up to that bunker, looked right over the top of it, aimed her gun at the player inside it, and he came walking off the field with a great big yellow hit in the middle of his goggles (which I suspect was covering the shocked look in his eyes). She was a tiger. That was the single greatest impression that any player has ever made on me in the history of my personal Paintball experience...and I remember thinking to myself that if I were looking to put together a team right then, she'd be the first player I'd try to recruit.

Why? Well that's easy, because if you have a player with the potential to be great, that player can be taught to realize his or her potential...whereas a mediocre player who's already reached his/her potential will hold you back in the long run no matter how good they might appear spur-of-the-moment. Fear is the #1 thing to look for; look for those players who exhibit an absolute absence of fear, for it is the #1 enemy, the principle hindrance to players reaching their peaks. Once you've got your fearless ones, look for the ones in that bunch who are always thinking...the ones who are always playing chess in their heads, always trying to figure out what to do, what the solution to any given problem on the field might be. Look for the players who realize their mistakes, who aren't interested in cutting corners, and who want to realize their potential. These are the keys, and hopefully you're beginning to see it.

Attitude
Lastly, we've got attitude, unarguably the MOST IMPORTANT characteristic to the team player. Players with good attitudes thrive off of each other and can turn a team into a simply joyous thing to be part of. A single player with a bad attitude, however, can be like a serious ailment, and two or more players with bad attitudes on a team can be like a cancer (and often are).

You may still be wondering why I focused on the enjoyment I felt on my first day as a tournament 'baller, up above. Well the reason is simple, because no matter how serious you take this game and no matter what level you play it on, be it the NPPL, MSPA, PanAm or just some local throw-down series, the bottom line for each of us is fun. If you're not having fun, both as individuals and as a team, it'll no longer be worth it for you and everything will suffer as a result. And a couple of players with bad attitudes on a team can be like vacuum cleaners for the fun-factor, sucking it completely out of the air until, before you know it, you've got an entire team of players dreading getting together.

I've seen it happen all over the place...and it's likely you have too. At any given Paintball tournament, the majority of the time you spend with your teammates will not be on the field, it'll be off the field, at the hotel, under your tent, at the restaurant, in the dead box, etc. You need to be able to get along with 'em, and I dare say that across the world your best teams are made up by those players who are friends first, and teammates second.

All teams will experience bad times, disappointments, or trying circumstances. These are the catalysts for the cancers caused by bad attitudes, whereas teams whose players develop a close-knit group of positive support can more often than not be better for their negative experiences. They can learn from them, they can help each other learn from them, they can (key word) improve. The opposite is team death.

On the Saberwolves, there arose an element that needed to constantly complain, place blame, point fingers, and make excuses. It was difficult for the entire team because of the differences in attitude. You can't have a lizard who's left arm wants to go left and who's right arm wants to go right, you've got to have an entire unit with a common goal in mind and who's willing to work together to bring it about, no matter what. And that entire unit needs to be happy about it. You've got to have a team with the same core mindset, the same core attitude, and the ability to get along with one another in putting it together. I've said it before and I'll say it again...attitude is everything.

The choice
Once you've got your plan out into the open, and your players lined up for the picking, the last thing to do is solidify your team's roster. Now I want to remind you of the beginning of this article: Define "homeostasis."

The team you're trying to build will be a living entity, and we have discussed the parts you'll use to build it, but it'll be up to you how it's put together. The players will need to have a common goal, a common belief, and a common work ethic at the very least. If you've drawn an outline in advance, you'll have an easier time coloring it in, believe me. First of all, start with the entire pool of players up for consideration, and make it known what you will expect from your team in terms of commitment: time, expenses, financial expenses, etc.

Eliminate from consideration those players who won't be able to meet those commitments. This will leave you with a smaller pool of players, and you move on from there. Next, eliminate from consideration those players who don't have the attitude that will help the team remain stable. Once again, this will leave you with a new, smaller group of players to consider. From them, eliminate those players who, despite having the attitude you're looking for, you don't feel have the potential ability that you want in your team's members. Finally, you'll be left with players whose only practical differences will be in actual ability. Now, finally, you'll be able to choose based upon who you feel plays the best at this moment. Simple, eh?

Well, if only it was so simple, but like many things, building and maintaining a team is something you'll get better at with experience. A good thing to keep in mind is that, as you make decisions, keep the team's welfare as a whole in mind. This makes it much easier to keep things in perspective, because there's nothing personal involved, just business. And once you've got your team nailed to a roster, it's off to the races to develop yourselves.

Steps to forming a team

1) Outline the team parameters

  • What are its goals?
  • What commitments will be expected of the players?

2) Advertise

  • Start local and branch outward from there
  • Use the Internet
  • Use yourself

3) Develop your roster

  • Use a process of elimination for each player
  • Can the player meet the necessary commitments?
  • Does the player have the right attitude?
  • Does the player have the necessary potential?
  • How good is the player right now?