Part Two of Robbo's Guide to becoming a Paintball God

You may well have been playing rec-ball for a few years and like the idea of that added adrenaline rush of a tournament. To identify oneself and one's friends under the banner of a team name is the first step, it embodies the team and immediately brings those individuals closer together and here I am talking about in relation to what you would be used to playing rec-ball. When I read some of the articles covering rec-ball, I have to say, some of them make me squirm with their pseudo-military talk and imagined dangers, well stand by for a reality check, in tournament ball, there is no room for all that shit, it's in yer face, no compromise, hard hitting reality, what you see is what you get.

The idea is simple, you play to win games, not some imaginary objective loosely linked to a military type goal, tournament paintball is 100% real, no fantasy games here, no room for the faint hearted and definitely no room for the wannabe Rambo. It is a cauldron of competition, even at the lowest standard of the lowest league, the adrenaline rush is phenomenal, you make a mistake, you are punished, just like any other sport and this is where we begin to draw the lines of distinction between rec-ball and tournament ball.

Paintball, as a sport, at least in terms of tournaments is an arena where you can train toward perfection as an athlete, strive as team for recognition and take pride in an identity carved out of nothing by you and your friends. In Rec-ball, you may be the finest paintballer living, but your deeds will be lost amid a flood of individuals you don't even know.

In a team, in a tournament, every single one of you will become to be recognised and hopefully respected, there are many facets to this game of Paintball, you may be respected for being a great back player, a very fair player, a great attacking player, a great clean up man and so on. If you ever get a chance to go to a NPPL, especially the World Cup, then go, you will witness the finest Paintball in the world, the most highly motivated paintballers in the world and most of all, you will experience the air of competition, one team against another.

I am not in any way trying to dramatise the idea of tournament Paintball, it's just that it is what it is. The aspiring Paintball team emerging from the rec-ball scene will I'm sure be partially aware of some of the differences already but I don't think they can ever know the real 'rush' of what it's like until, in the now famous words of the Nike corporation, they 'Just do it'.

First off for the aspiring team, we need to set a few things straight, no gun shoots inherently more accurate than any other, no gun has a greater range than any other, the biggest determinant in accuracy and range will always be the paint. Get shit paint and no matter how expensive your gun, you won't be able to hit a barn door. The point here is, don't waste time and energy chasing elusive goals of perfection or technical excellence that just ain't there.

You would not believe the level of ignorance I witness in some of those internet chat rooms, some of those idiots wouldn't know a scientific principle if it came up and sexually abused them and yet they talk as though they work for NASA when they spout this and that, basically ignore them. In fact, Paintball, for some reason seems to more than its fair share of idiots, so treat everything you hear with a little caution, it may well be bullshit. Back to the team thing, once you've selected the captain, sorted out the hardware, all that is left is to construct an approach suited to your team.

Simple math
How serious do you wanna be? Basically, the more you put in the more you get out, like everything else really. If you wanna train hard for a few months before you go into a competition, then that's fine as long as you do the right things. Just playing Paintball is definitely the wrong thing to do, all you do is consolidate bad habits with no real directive. You have to have an idea of what is required in a tournament to be successful. The best way to analyse this is to reduce the game of Paintball to its component parts. Tournament Paintball, is about winning games, to do this you have to generally eliminate your opponents, grab their flag and run it back to your base, sounds easy, don't it?

But let's for the sake of this article run time backwards to see if we can tease out what is truly relevant. The flag hang wins the game, how did we do it? Well, we generally had to shoot a bunch of the opposition before we got anywhere near their base. Well, how did we shoot them? We sat behind our bunkers, as did they, and well, they seemed to get up and walk off before we did, leastwise in more numbers.

So, it would seem quite reasonable to assume that eliminating opponents has quite a significant effect on whether we can go in and relieve them of their flag. That's not too surprising really. In a general sense, sitting behind bunkers or cover positions and being the better shot seems to be what it is all about, the answer to that is 'No it ain't', staying alive is what it's all about.

One box one kill
Paintball shooting is not an accurate art form, it is festooned with imperfections, aim your gun, pull your trigger and you may hit what you are aiming at. I have known players whose motto is 'one box one kill', this in fact was used on some of those fancy stickers you can buy but it did touch a nerve with a few people, accuracy by volume also comes to mind. The point here is, it is not a question of a one chance one shot scenario, you have a hopper full of 200 paintballs able to propel themselves toward you at the rate of 10 a second, even if you were Stevie Wonder, one of them damn balls is gonna gog ya.

So, we have established that the ability to eliminate an opponent is helped if you are a good shot but it is also helped if you have a quick finger and a hopper full of paint. Now, the real trick is to be able to stay alive under these seemingly unfair conditions, after all, I would not like to be taken out by some fool whose only attribute was a back-pack full of paint and a zero skill level.

But it is possible these type players can shoot out the best, we now seem quite rightly to be homing in on what is truly significant about playing Paintball, the ability to stay tight, no matter how good or how bad or how much paint is coming at ya, if you play technically tight, you will not be shot, unless of course you are Fred Schultz.

Doing a Schultz
Whatever you hear on the Paintball circuit about this, that, tactics, guns, blah, blah blah, this is what makes a Paintball player. If you need any further proof, then here goes. Just suppose you are the greatest shot in the known universe (I say suppose because everybody knows I am), ok, you run out to your chosen bunker and Bam! you get tagged either going in or coming out to shoot. What good are your skills now? You're standing in the dead box next to Fred Schultz listening to excuse number 3245 from his Paintball book as to why he was eliminated.

What if you were the quickest paintballer in the world, you could outrun Ben Johnson, let me tell you something, you ain't gonna outrun my Automag, I seen Johnson run and it ain't nowhere near 300fps even on the gear he took. My point here is, people talk about this guy and that , doing this shit and that, the one basic principle of good technical play always seems to be overlooked, that of tightness, playing so your target profile is always minimised, even when shooting.

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