Odyssey RPM

Running to the Redline
The fight to be top dog of the budget guns just got even fiercer with the release of the Odyssey RPM…Paul Richards gets trigger happy.

I know you don't all read to the end of these things, so here's the review in brief: the new Odyssey RPM is a one trick pony. It’s all about effortlessly shooting fast – which strikes me as an excellent point of focus for a Paintball marker. The RPM is an amazing marker on a number of levels, mostly good, a couple maybe not so good depending on what use the RPM is put to. If that is all you wanted to know then spend a minute to examine the pictures and move along. If you want to know the how and why then dig a little deeper and read on.

The RPM arrived in an Odyssey red-sleeved box with carrying handle, much like Odyssey’s O3, and the similarities do not end there. Inside, safely tucked into a cut foam liner, was the marker and barrel along with a simple tool kit, replacement O-rings and a short but informative manual. The test marker was a glossy black with attractive milling from the Intimidator school of design and bears a resemblance to the Wrath – in more ways than cosmetically. The fit and finish of the RPM were very good as was the quality of the anodizing and the milling, which was a match for the quality seen on many more expensive markers. There were some signs of cost cutting but they are minor at best and don’t detract from the overall look of the RPM.

The RPM is clearly an evolution from Odyssey’s 03 (as is the aforementioned Wrath) and even with a more economical price it offers a number of improvements like a QEV and delrin bolt. Design-wise the RPM is a stacked twin tube that effectively simulates pneumatic operation but uses what Odyssey calls FASOR for forward aired spring operated return. In the 03 the hammer was gas driven by a pneumatic solenoid firing in one direction only, with spring tension returning the hammer and bolt assembly back to the pre-firing position. The RPM also uses gas to drive the hammer and bolt forward, but not with a pneumatic solenoid. Instead, a mechanical solenoid like those found in everything from the e-blade to electro Spyders actuates gas through a valve. The valve passage is blocked by pins. Under constant pressure the mechanical solenoid slides the pins into a position that allows gas flow through in manner similar to a pneumatic gas release, which then drives the hammer. The QEV inside the back cap assures volume of flow. It’s a clever concept and worked flawlessly during the test period.

Nice stats
The RPM also comes with a laundry list of formerly high end features that are becoming more and more common on lower mid-range markers, like integrated twister vert feed neck, push pin delrin bolt, multi position adjustable two-finger trigger that actuates a microswitch, secondary reg, multiple firing modes and a break beam electric eye sensor. A single push button on the back of the gripframe turns the marker on and the eye on and off. Inside the gripframe is a sliding selector that allows the choice of four firing modes; three ramping (11 bps, 13 bps and 15.4 bps) and Semi only. The bottom line is also the input regulator and will accept any pin valve type air source, as the RPM will work with compressed air or CO2 as long as the pressure into the reg is between 550 and 900 psi. Velocity is adjusted at the reg and a gauge makes sure you stay within recommended operating pressures.

That’s a lot of good stuff but there are a couple of drawbacks to the RPM, too. Many of the inexpensive electros tend to be thick in the gripframe with the need to find space for things like the battery, board, switches and the principle culprit, a mechanical solenoid. The RPM is no different but the grips, while a bit bulky, are also reasonably sticky and more ergonomically shaped than most of those found on similar markers.

Of more concern to a serious or even regular player is the stock 10-inch barrel, which is only average at best and incapable of delivering performance on a par with the rest of the marker. This is easily fixed by a quality aftermarket Cocker-threaded barrel. There is also the matter of no foregrip, which seems to me to be nearly a must have. Surprisingly, the steel braided line was stiff and offered a workable if not ideal alternative to a foregrip. Even so, it seems like a no-brainer that an upgrade offered by Odyssey would be a winner.

The final area of concern only affects likely tournament players as most, if not all, events require some form of locking reg and the RPM’s combo bottom line and reg doesn’t have this feature. When gassed up the adjustment knob is very difficult to twist, but it can be done. In every other respect the RPM passed muster with flying colors but the lack of a foregrip and locking reg cap comes close to precluding the RPM from tourney use, even though it otherwise offers competitive performance.

Speaking of performance, the RPM will happily run at its redline all day long. Initial testing included all the boring but necessary efforts to find flaws and/or force failure - things like putting the eye function to the test with mixed paints, inadequate hopper feed rates and the like. Using my regular blend of RP paintballs the RPM stumbled a bit at high rates of fire with anything less than my Halo or Evolution feeding it paint, but even so the eye kept the marker from turning into a spray painter. The test RPM delivered approx. 285 fps with fair consistency at around 240 psi, which is at the low end of its acceptable operating range.

The RPM also proved to be quite light and well balanced, and though the lack of a foregrip was a distraction it didn’t really seem to impact the marker’s utility. The stock barrel didn’t deliver what I would consider acceptable accuracy, but a switch to any of my assortment of Cocker-threaded 14 inch and 16 inch tubes resulted in instant improvement. The one performance weakness that is inherent in the RPM design was more kickback than I expected given past experience with an 03 and the limited internal hammer travel, which I can only chalk up to operating pressure supplied to the hammer assembly. A more sophisticated and expensive marker would regulate that pressure down to the minimum required for correct operation. Otherwise it performed well and was fun to play with.

It impressed the best
In fact, for the fun factor you don’t need to take my word for it, as I brought the RPM out to one of my team’s practices prior to this year’s World Cup and as soon as one of the guys markers went down I offered him the RPM so he could stay on the field. That afternoon we were running repeated XBall breakouts, so the action was fast and furious. Pretty soon the other guys were asking to give the RPM a try and by the end of the day at least half of the team had played points with the RPM and come away impressed at its capability. And in case you’re wondering what team I’m talking about, it was Detroit Strange of the NXL, so if they were impressed so should you be.

The decision is nearly as simple as the RPM itself; if you’re a budget minded, primarily recreational player who wants to be able to shoot ropes of paint Odyssey’s RPM will deliver. It’s easy to operate, structurally sound, reasonably lightweight and pretty good-looking. Add on the sort of features that only the high dollar markers had a year or two ago and it’s an undeniable bargain.

Msrp $229
Contact: www.odysseypaintball.com